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Concept of a power armor by ProgV Concept of a power armor by ProgV
a speed painting of a power armor which is under designing

I've been working on this project for 2 days
hope it will be finished soon =w=
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:iconyesgavin:
yesgavin Featured By Owner Feb 9, 2014
200dollar
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:iconcoldironhalo:
ColdIronHalo Featured By Owner Apr 30, 2013  Hobbyist General Artist
Ilike it because it doesn't have those flimsy chicken legs . Would like to see a version with more details
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:iconclockworkcreeper:
clockworkcreeper Featured By Owner Aug 4, 2012
oooooo can i has his gun plz
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:icontommyb95:
TommyB95 Featured By Owner May 6, 2012  Student General Artist
Any tips on how to develop this style?
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:iconrobofan132:
ROBOfan132 Featured By Owner Apr 2, 2012  Hobbyist General Artist
rule 1 of power armor
it must be cool (check)
rule 2
it needs a bigger gun (check)
rule 3
it must be armor (definitely check)
nicely done
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:iconaugos:
Augos Featured By Owner Jul 31, 2011  Student General Artist
cooool
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:iconshadowsnake67:
ShadowSnake67 Featured By Owner Oct 30, 2010
awsome man im loving it
composition and prospective is stunning
but finishin the detail on everything will make it eye catcthing
and more pro like work
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:iconprogv:
ProgV Featured By Owner Oct 30, 2010  Student Interface Designer
oh don't worry, this is just a speedpainting for a concept
highly finished design chart of this robot will be finished in this week. details comming soon =▽=

(I've been working on this project for lamost 3 days now...for my ACCD Fall 2011 application Portfolio )
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:iconshadowsnake67:
ShadowSnake67 Featured By Owner Oct 30, 2010
sorry i didnt explain my self properly
what i ment was: u should use full opacity and flow for best result
so u get nice strong image of how it looks instead of getting
a smudged image if u use a brush with opacity of lets say 20%
btw check out my gallery if u like
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:iconprogv:
ProgV Featured By Owner Oct 30, 2010  Student Interface Designer
yes I know that, I always use full opacity and flow... Did this work looks smudged by using the brush with low opacity T_T ?
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:iconshadowsnake67:
ShadowSnake67 Featured By Owner Oct 30, 2010
u need a bit more hard strokes on both columns of the building so it looks much clearer
its up to ya really just suggesting
it still great
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:iconprogv:
ProgV Featured By Owner Oct 31, 2010  Student Interface Designer
I agree with you
I'll try to make the buildings more clearly in the future =w=
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:iconshadowsnake67:
ShadowSnake67 Featured By Owner Oct 31, 2010
best of luck mate
great concepts overall
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:iconqedr:
Qedr Featured By Owner Oct 29, 2010  Hobbyist General Artist
Amazing even in state of project :3
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:iconprogv:
ProgV Featured By Owner Oct 29, 2010  Student Interface Designer
thanks~!
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October 29, 2010
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